Not the biggest, but probably most confusing mechanics-wise update in GTA 5.

see https://www.reddit.com/r/gtaonline/comments/6hhct4/gunrunning_business_guide_and_notes/dizr61k/ also see https://www.reddit.com/r/gtaonline/comments/6hhct4/gunrunning_business_guide_and_notes/dj57qhr/.
See here: https://www.reddit.com/r/gtaonline/comments/6hqyel/production_pause_during_resupply_missions_has/. Let me know if there are any platform variations. Given what you said I will research it and see what the numbers show. Many sell missions are limited to 15:00 minutes. Fully drain the supplies in 250 minutes ( 4 hours 10 minutes.

You will have to wait for the research to be done again(3-5 mins) then see what the next research is. This will strictly cover things directly related to running the Bunker Business.

Gunrunning business is very much like MC Businesses but without the 5 Bars visually indicated. https://www.reddit.com/r/gtaonline/comments/6i0525/combat_reviews_for_all_vehicles_and_weapons_in/, Splitting Staff Between Research and Production. Free Mode - Public - Tested - Yes...this is the normal mode so yep. The bunker will be full in 1000 minutes (16 hours and 40 minutes). There really are some fun ones.

Sucks for you that you didn't keep updated on the news. My stock was roughly 50% at a value of $510,000, Now I'm sitting about 75% stock at a value of $300,000.

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How long does it take to fill up a bunker. Arms Manufacturing is now boosted by 25% through July 24th, so keep an eye on your Stock levels to move more product and maximize your profits. But some of the more difficult ones would be better with at least one associate. It wouldn't be so bad if you could pick and choose the research but... damn. GTAMaxProfit A breakdown of profit per hour from GTA Online’s Bunker business. === Weapon Manufacturing === One full weapon stock bar takes 42,000 seconds to complete, and requires 5 complete bars worth of supplies. Español - Latinoamérica (Spanish - Latin America), http://www.rockstargames.com/newswire/article/60255/New-in-GTA-Online-The-Ocelot-Ardent-Plus-Bunker-and-Vehicle-Discounts. The payout however is very inconsistent. All rights reserved. This is far too tedious and requires that I have way too many characters.

No consumption testing has been done when mixing Research and Stock Production. Only one bunker can be owned at a time: purchasing another will trade-in the old one for the new one. Many things change the ideal situation.

Press question mark to learn the rest of the keyboard shortcuts, http://www.rockstargames.com/newswire/article/60240/Karin-Technical-Custom-Now-Available-in-GTA-Online-Plus-Overtime-Rumbl, https://www.reddit.com/r/gtaonline/comments/6gybp5/gunrunning_faq/, https://docs.google.com/spreadsheets/d/1mX8wGG1Oy76nhv-tBZ-oPmKiynng8fMS87EMxmoyB0Y/edit#gid=164058077, https://www.reddit.com/r/gtaonline/comments/6hqyel/production_pause_during_resupply_missions_has/, https://www.reddit.com/r/gtaonline/comments/6i0525/combat_reviews_for_all_vehicles_and_weapons_in/, https://www.reddit.com/r/gtaonline/comments/6hhct4/gunrunning_business_guide_and_notes/dizr61k/, https://www.reddit.com/r/gtaonline/comments/6hhct4/gunrunning_business_guide_and_notes/dj57qhr/.

(...for making money...).

Unlike CEO there is no advantage to selling in large quantities as the value does not go up with more stock.

Supply usage, stock generation, and research are timed based not units based. The enemies are much more aggressive and can use buzzards, savages, and insurgents.

most of times you will get sales with multiple vehicles, some of them are quite hard to complete, some even impossible in time alone.

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I have not really focused any energy on getting number for partial upgrades. Most importantly when doing supply or sell missions, the whole thing is put on pause. Why no one ever gives a sht when events like this started, but always booming when ended?

Most supply missions can be done solo. 1x full weapon stock bar = sell price of $1,050,000 (based on selling it to Los Santos area). Hi, Can somebody explain to me on WHY I have a $200,000 drop in stock value in my bunker. The benefit of not having to wait for bulk is that you can easily pump out all the trade-in missions. About 11 hours of real time and you can make just over 1 mil I sell mine solo, don't fully fill bunker solo.

Update for 7/18/2017 This event is now over. without upgrades yeah it is mental with full upgrades and assuming you went 24/7 it would take only 6.5 days to complete.

This equates to $7.14 value per second. rinse and repeat;). With full upgrades one unit of stock will be made every 14 minutes compared to normally 7mins. However... if you order supplies...make sure they arrive before you start other tasks.

best get full upgrades in a bunker and just buy supplies.

Only the info you need.Other GTA Guides:100% Completion Guide!Beginner's Guide (GTA Online).Advanced Smuggler's Run Guide.Advanced Guide for MC Business.How to Make Easy … When I am not playing GTAO - Tested - No...your stock will not produce. And that is assuming all supplies are stolen instead of paid for. Supplies get used in an irregular manner with one unit every 167 seconds sometimes and one unit every 65 seconds other times. From what another post said, when you mix research and stock your research takes the same amount of time. LTS/Survival/DeathMatch/Vs/Others - Not yet tested. 8).

Some are rather complicated and even with 2 vehicles meeting the time deadline can be a challenge solo. Or the supplies can be stolen.

Fully researched in ~500 minutes ( ~8 hours 20 minutes) this could be wrong.

Races - Tested - Yes the bunker produces while engaged in Racing. If you only have one upgrade....buy another upgrade. Restarting a business does not seem to generate a full run like the setups for MC.
© Valve Corporation. And I can sell the entire stock alone, right?

$1,050,000 minus the supply costs of $375,000 gives you profit of $675,000 from 42,000 seconds worth of time, which equates to earning $16.07 per second.

5x supply bars @ $75,000 each = $375,000 total cost of supplies. To resupply once can simply buy supplies. Second. I started really going for it about 5 days or so and I already have almost half of it done. "Time is money, and those late nights spent slipping Bullshark Testosterone into your Manufacturing Team's coffee are starting to pay off. It is not meant to replace I/E or Special Cargo.

Now, to get a bunker full of stock, it will take around two hours but you’re guaranteed to make at least $500,000. How long does it take to fill it up by 100%, and how much will I make? Wait until the research is almost done and when you see the next research you don't like just close the game and lauch it back up(if you like the research leave it as is). Free Mode - Invite Only - Tested - Yes bunker produces while logged in an invite only free-mode server.

A) It depends.

Working as Member of a MC club for a another President - Not yet tested. -- R* Announcement http://www.rockstargames.com/newswire/article/60240/Karin-Technical-Custom-Now-Available-in-GTA-Online-Plus-Overtime-Rumbl. Or they can be very complex, like raid the Humane Labs and pickup some special cargo from deep inside.

If you like the game at all and want to have some fun do them till you dont like them any more. Bunker with no upgrades takes 1 supply unit every 150 seconds (2 minutes 30 seconds.) The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. It should be noted that Resupply and Selling missions are much more difficult than in MC Businesses. (2hr 20 minutes). Plus, I think there is a pause in production while supplies are being collected.

Q) How many bars of stock does it take to get a full bunker of gunrunning product? This is a game changer, whats the point in playing if they keep fk'n it about.

Stock Generation fully upgraded 5:15 (315 seconds), Supply usage fully upgraded 1 unit every 1:03 (63 seconds). A Bunker with no upgrades will create 1 unit of stock worth $5k/unit every 10 minutes.

So far that is the largest complaint about research. Even if you don't buy the supplies for Research and steal them for free, that'll give you the full $225,000 worth of value from 220 seconds, which is $10.71 per second.. still less than buying supplies and Manufacturing weapons instead! 8). Amount of stock vs How many vehicles used to deliver: With no upgrades 25 Units or less will be <=$125K Blaine sale price or $187.5K LS Sale price. That's... mental. Heck, I'm having it do research right now. No sign's of a robbery, so where's my money Beautiful work. No upgrades the bar will deplete every 100 minutes.

There are 100 units of research to unlock each upgrade.

I do not yet know if this is permanent or temporary. You should have sold your stock yesterday.

most of times you will get sales with multiple vehicles, some of them are quite hard to complete, some even impossible in time alone. I suspect both of the normal loops are running for stock and research and they just happen to not overlap. Q) Does my Bunker produce weapons while I XXXX? The steal missions can be rather simple like pickup a van and lose a 1 star wanted level.


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